Ich brauche dringend eure Hilfe, ich mappe ja zurzeit mit Diego an Jail_terrorkom_remake und ich schätze 70%-80% der Map sind fertig.
Doch jetzt habe ich den Fehler "MAX_LEAF_FACES" und weiß nicht mehr weiter.
Das steht bei Thewall.
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Zitat von www.thewall.de
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MAX_LEAF_FACES
Gefunden in:
Zeile 117
Problem:
Die maximal mögliche Anzahl an LEAF-Faces (Seitenflächen der LEAFs) ist überschritten: die Map ist zu komplex/zu umfangreich.
Lösung:
Falls in der Map viele kleinere Details als World-Brushes gebaut sind, kann man diese zu Entities (func_wall) machen, solange sie nicht als vis-Blocker gebraucht werden. Dies vermindert die LEAF-Anzahl meist deutlich, da Entities bei der LEAF-Erstellung nicht berücksichtigt werden.
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Ich habe jeden halbwegs komplizierten Brush zu dem Entity "func_wall" gemacht und es geht immernoch nicht, sogar das Fußballfeld was aus 100 einzelteilen besteht ist jetzt ein func_wall. Ich weis nicht mehr weiter...
Hier mal den Compile Log.
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Zitat von jailbreak_terrorkom_v8.log
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** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\luk961\counter-strike
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Lukas\Documents\ICQ\307729205\ReceivedFi les\208363492 Diego\jailbreak_terrorkom_v8.map" "C:\Program Files (x86)\Steam\steamapps\luk961\counter-strike\cstrike_german\maps\jailbreak_terrorkom_v8. map"
** Executing...
** Command: C:\GAMESU~1\Mappen\tools\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\luk961\counter-strike\cstrike_german\maps\jailbreak_terrorkom_v8"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\GAMESU~1\Mappen\tools\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\luk961\counter-strike\cstrike_german\maps\jailbreak_terrorkom_v8"
Entering C:\Program Files (x86)\Steam\steamapps\luk961\counter-strike\cstrike_german\maps\jailbreak_terrorkom_v8. map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
10 brushes (totalling 58 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.27 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.30 seconds)
Using Wadfile: \program files (x86)\steam\steamapps\luk961\counter-strike\cstrike_german\halflife.wad
- Contains 34 used textures, 45.33 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\luk961\counter-strike\cstrike_german\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\luk961\counter-strike\cstrike_german\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\luk961\counter-strike\cstrike_german\jail_terrorkom.wad
- Contains 41 used textures, 54.67 percent of map (74 textures in wad)
added 5 additional animating textures.
Texture usage is at 1.97 mb (of 4.00 mb MAX)
1.33 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\GAMESU~1\Mappen\tools\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\luk961\counter-strike\cstrike_german\maps\jailbreak_terrorkom_v8"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\GAMESU~1\Mappen\tools\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\luk961\counter-strike\cstrike_german\maps\jailbreak_terrorkom_v8"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...1998 (0.09 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\luk961\counter-strike\cstrike_german\maps\jailbreak_terrorkom_v8. prt'
SolidBSP [hull 1] 500...1000...1500...1799 (0.05 seconds)
SolidBSP [hull 2] 500...1000...1500...1675 (0.05 seconds)
SolidBSP [hull 3] 500...1000...1500...1955 (0.06 seconds)
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
----- END hlbsp -----
** Executing...
** Command: C:\GAMESU~1\Mappen\tools\hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\luk961\counter-strike\cstrike_german\maps\jailbreak_terrorkom_v8"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\GAMESU~1\Mappen\tools\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\luk961\counter-strike\cstrike_german\maps\jailbreak_terrorkom_v8"
>> There was a problem compiling the map.
>> Check the file C:\Program Files (x86)\Steam\steamapps\luk961\counter-strike\cstrike_german\maps\jailbreak_terrorkom_v8. log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\GAMESU~1\Mappen\tools\hlrad.exe
** Parameters: -extra "C:\Program Files (x86)\Steam\steamapps\luk961\counter-strike\cstrike_german\maps\jailbreak_terrorkom_v8"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\GAMESU~1\Mappen\tools\hlrad.exe -extra "C:\Program Files (x86)\Steam\steamapps\luk961\counter-strike\cstrike_german\maps\jailbreak_terrorkom_v8"
>> There was a problem compiling the map.
>> Check the file C:\Program Files (x86)\Steam\steamapps\luk961\counter-strike\cstrike_german\maps\jailbreak_terrorkom_v8. log for the cause.
----- END hlrad -----
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